
Tiny Mario
Tiny Mario
This is my second small experiment inspired from URL Snake by Demian Ferreiro. The first one was Tiny Horse, which used only one type of movement (jump).
Besides the challenge of creating a game in a 4 x 100 pixel scene with no color and limited characters, this time I wanted something more difficult. So, Tiny Mario reimagines the classic Super Mario Bros as a side-scroller with a low-fi, text-rendered style.
Your goal is to collect the most coins and reach the flag while avoiding pits and enemies before time runs out.
Again, the rendering mainly uses Unicode Braille cells (e.g., ⠤ ⠥). But now, the player can move in all directions, even going down to an underworld through one of the “pipes.”
There’s just one level, though. If you want more, feel free to add them. This is an open-source project.
Play here: https://diego.horse/tiny-mario
References and Tools
- Pair programmed with Windsurf
- Proofread by Smart Keys for Mac
- Url Snake by Demian Ferreiro: https://demian.ferrei.ro/snake
- Tiny Horse by Diego Dotta: https://github.com/diegodotta/horse-jump-url-bar
- Super Mario Bros World: https://ahistoryofthemushroomkingdom.fandom.com/wiki/World_1-1
- Unicode Braille patterns: https://en.wikipedia.org/wiki/Braille_Patterns
- Sound Effects: https://www.beepbox.co/
- Game Poems Book
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Diegodotta |
| Genre | Platformer |
| Tags | 2D, braille, browser-url-bar, Experimental, mario, Pixel Art, Retro, Short, Singleplayer, weird |
| Content | No generative AI was used |
Development log
- Mobile ImprovementsNov 13, 2025

Comments
Log in with itch.io to leave a comment.
Very nice!
Impressive