Tiny Mario

This is my second small experiment inspired from URL Snake by Demian Ferreiro. The first one was Tiny Horse, which used only one type of movement (jump).

Besides the challenge of creating a game in a 4 x 100 pixel scene with no color and limited characters, this time I wanted something more difficult. So, Tiny Mario reimagines the classic Super Mario Bros as a side-scroller with a low-fi, text-rendered style.

Tiny Mario Gameplay

Your goal is to collect the most coins and reach the flag while avoiding pits and enemies before time runs out.

Again, the rendering mainly uses Unicode Braille cells (e.g., ⠤ ⠥). But now, the player can move in all directions, even going down to an underworld through one of the “pipes.”

Underground View

There’s just one level, though. If you want more, feel free to add them. This is an open-source project.

Play here: https://diego.horse/tiny-mario


References and Tools

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDiegodotta
GenrePlatformer
Tags2D, braille, browser-url-bar, Experimental, mario, Pixel Art, Retro, Short, Singleplayer, weird
ContentNo generative AI was used

Development log

Comments

Log in with itch.io to leave a comment.

Very nice!

Impressive